Read from VGC:
As part of a new survey carried out by Game Developer, 600 developers were interviewed between February and March and asked a number of questions about business models and monetisation in video games.
Participants were asked how concerned they were about the sustainability of live service business models commonly being used today.
Of those asked, 39% said they were “somewhat concerned”, while a further 31% said they were “very concerned”. A quarter said they weren’t concerned, while the remaining 4% didn’t know.
Live service games are generally defined as those which continue to provide regular content after a game has been released – such as regular seasons with Battle Passes, for example – in an attempt to keep the player engaged and, ultimately, encourage continued spending on the game through microtransactions or subscriptions.
Of those surveyed who said they were either somewhat or very concerned about the model’s sustainability, around two thirds said they were worried about players losing interest in live service games, or that competition from other live service games would affect theirs.
Rising user acquisition costs and development costs were also cited as concerns.
As part of a new survey carried out by Game Developer, 600 developers were interviewed between February and March and asked a number of questions about business models and monetisation in video games.
Participants were asked how concerned they were about the sustainability of live service business models commonly being used today.
Of those asked, 39% said they were “somewhat concerned”, while a further 31% said they were “very concerned”. A quarter said they weren’t concerned, while the remaining 4% didn’t know.
Live service games are generally defined as those which continue to provide regular content after a game has been released – such as regular seasons with Battle Passes, for example – in an attempt to keep the player engaged and, ultimately, encourage continued spending on the game through microtransactions or subscriptions.
Of those surveyed who said they were either somewhat or very concerned about the model’s sustainability, around two thirds said they were worried about players losing interest in live service games, or that competition from other live service games would affect theirs.
Rising user acquisition costs and development costs were also cited as concerns.